Martial Path
Die Stille Garde von Jankipar ist bekannt für ihre unvergleichliche Todesverachtung, geboren aus der Rinde des Flüsterbaums. Erfahrene Gardisten lernen, sich der euphorisierenden Wirkung des Flüsterns bewusst mehr und mehr hinzugeben, bis sie sich in einen wahren Kampfrausch steigern: die Stille Raserei. Zusammen mit den wuchtigen Glaiven der Gardisten ist diese Raserei wahrlich furchterregend.
Skill: Coordination + Polearm. Dieser Martial Path kann während der Wirkung von Flüstern aus Rinde eingesetzt werden.
Die Stille Raserei verwendet die gleichen Regeln wie Black Thirst, hier noch einmal aufgeführt:
Reckless Abandon (1 point)
By flinging himself heedlessly into the fray, the warrior adds +2d to his attack. However, if anyone
declares a physical attack on him on a round in which he uses Reckless Abandon, that enemy gets a +1d bonus (even if the attack is made with Fight or a missile weapon). The enemy gets this advantage even if he stated his attack before Reckless Abandon was declared. Reckless Abandon cannot be used as part of a multiple action.
The Strength of Madness (2 points)
Other than most addicts, guardsmen usually are physically imposing – and particularly so when they’re attacking with bloody froth spraying from their mouths where they bit through their own lips in excitement. That doesn’t happen every time the Strength of Madness is invoked, but people who fight them get used to seeing it. Anyone struck by a blow backed with the Strength of Madness loses two dice from sets
instead of one. This technique doesn’t work on Unworthy Opponents.
Passionate Assault (3 points)
A Passionate Assault adds a +3d bonus to the attacker’s Polearm pool (or offsets up to three dice of penalties). The next person who strikes the Plainsman using Passionate Assault does two extra points of damage (Shock or Killing, according to the weapon used), as long as he strikes the round that Passionate Assault was used, or the round after. Passionate Assault cannot be combined with any defensive maneuver.
Black Slaking (4 points)
Every time the character kills someone, he adds +1 Killing damage to all his polearm attacks for the remainder of the combat. It’s cumulative. If he kills someone on the first round, he gets a +1 damage bonus on the second round. If he kills two people that round, he gets a +3 damage bonus thereafter and so on. This bonus can never exceed +10.
Dying to Kill (5 points)
The mad warrior adds +4d to her next attack and produces a Morale Attack equal to 4+ her Command Stat. All attacks that hit her the round she declared she’s Dying to Kill do an additional
point of damage (Shock or Killing, depending on the weapon).